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Figure 10 From Incremental BVH Construction for Ray Tracing ...

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Figure 10 From Incremental BVH Construction for Ray Tracing ...

Figure 10: Performance of the GPU ray tracing depending on the number of triangles inserted into the BVH. The graph shows different streaming prioritization methods measured on the Sibenik (top) and San Miguel scene (bottom). - "Incremental BVH construction for ray tracing"

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